Thank you for checking.
Hum....
I tried simple combination of Background(Image/Color) and *Wood*,
but filling white only draw to texture.(I tried both OSX and Windows)
I'm not seriously trouble by this bug for the moment.
However why it would become this way.
(10-10-2015, 01:19 AM)tkbd Wrote: I tried simple combination of Background(Image/Color) and *Wood*,
but filling white only draw to texture.(I tried both OSX and Windows)
tkbd, how was the initial settings when you chose this combination.
By trying to find why the problem seems to be intermittent, I found that it seems that the previous parameters are being assigned to wrongly.
The sample:
a) I create a texture using the options: Background, Draw Faces and Draw Edges;
b) then, I exit Wings3D (the options is saved in preferences);
c) Starting Wings3D again, when selecting Create Texture the initial options are those used before. Now, I replaced the Draw Edges by *Wood* and the crash happens with:
I wonder if the bug has been fixed?
At any rate.Micheus,Thank you for your hard work!!
Since I found error log through your advice.
Code:
Using GPU shaders.
AUV: Error Couldn't read file: /Applications/Wings3D 2.0.1.app/Contents/Resources/lib/wings-2.0.1/plugins/autouv/standard.vs
AUV: No shader program found skipped 816
Shaders hadn't be loading in OSX.
I think that it is the cause of this bug.
Probably It may be that certain relate that not appear view> shaders menu.
It seems to be a missing file in the current version. I copied it from the 1.5.4 in order to test and look for the bug that is related to not use the proper parameters (in Option button).