Really, the difficulty of selecting edge loops (and working with them smoothly as in the case of bevelling them) is one of the main problems appearing after boolean operations. But I think that with the adding of some simple topology tools we can deal with those problems efficiently. This is, besides, one of the reasons I did begin this thread here... to initiate a discussion about this topic.
Booleans are a very intuitive way of modelling... and we already have them in Wings... so, it will be a pity not to harness all the power they may offer.
As to the tutorial... the workings of boolean operations is very easy to understand, there is no need for any tutorial in the present time... but if we had some topology tools that may contribute to the refinement of their results, then there could be some tutorials, of course.
Btw, if someone wants to have an idea about what can be achieved by the use of booleans can see some excellent samples in Groboto's site below:
http://www.groboto.com/v3/
Below is another sample of roughly done boolean modelling in Wings... it is inspired from the samples in Groboto's site:
Booleans are a very intuitive way of modelling... and we already have them in Wings... so, it will be a pity not to harness all the power they may offer.
As to the tutorial... the workings of boolean operations is very easy to understand, there is no need for any tutorial in the present time... but if we had some topology tools that may contribute to the refinement of their results, then there could be some tutorials, of course.
Btw, if someone wants to have an idea about what can be achieved by the use of booleans can see some excellent samples in Groboto's site below:
http://www.groboto.com/v3/
Below is another sample of roughly done boolean modelling in Wings... it is inspired from the samples in Groboto's site: