Plugin updated.
I forgot to applay matrix tranformation (POV uses left-handed coordinate systems).
![[Image: temparealight.th.png]](http://imageshack.us/a/img145/9057/temparealight.th.png)
regular Area light
![[Image: tempmeshlight.th.png]](http://imageshack.us/a/img72/9654/tempmeshlight.th.png)
after cut the edges - "Mesh" light
![[Image: temp3tempmeshlightambie.th.png]](http://imageshack.us/a/img28/2995/temp3tempmeshlightambie.th.png)
"Mesh" light with Ambient value 1.0 and Emissive Filter 0.001
For this last situation, you will notice in the .pov file, that there is a multiplier for the Ambient in the texture declaration (look_at_looks_like { mesh2 { ...).
I'm calculing it automaticly in order to make the "object" glow - it will looks like you see it in the Wings.
I forgot to applay matrix tranformation (POV uses left-handed coordinate systems).

![[Image: temparealight.th.png]](http://imageshack.us/a/img145/9057/temparealight.th.png)
regular Area light
![[Image: tempmeshlight.th.png]](http://imageshack.us/a/img72/9654/tempmeshlight.th.png)
after cut the edges - "Mesh" light
![[Image: temp3tempmeshlightambie.th.png]](http://imageshack.us/a/img28/2995/temp3tempmeshlightambie.th.png)
"Mesh" light with Ambient value 1.0 and Emissive Filter 0.001
For this last situation, you will notice in the .pov file, that there is a multiplier for the Ambient in the texture declaration (look_at_looks_like { mesh2 { ...).
I'm calculing it automaticly in order to make the "object" glow - it will looks like you see it in the Wings.