Plugin updated.
I forgot to applay matrix tranformation (POV uses left-handed coordinate systems).
regular Area light
after cut the edges - "Mesh" light
"Mesh" light with Ambient value 1.0 and Emissive Filter 0.001
For this last situation, you will notice in the .pov file, that there is a multiplier for the Ambient in the texture declaration (look_at_looks_like { mesh2 { ...).
I'm calculing it automaticly in order to make the "object" glow - it will looks like you see it in the Wings.
I forgot to applay matrix tranformation (POV uses left-handed coordinate systems).
regular Area light
after cut the edges - "Mesh" light
"Mesh" light with Ambient value 1.0 and Emissive Filter 0.001
For this last situation, you will notice in the .pov file, that there is a multiplier for the Ambient in the texture declaration (look_at_looks_like { mesh2 { ...).
I'm calculing it automaticly in order to make the "object" glow - it will looks like you see it in the Wings.