Thread created to group the discussion about the plugin changes needed to support the future Yafaray 3.0: New YafaRay v3.0.0-beta for Blender v2.77a released!
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david.blucame, you did a excellent work on enabling to set a per-material raytracing depth. That was a interesting idea and the result couldn't be better.
Because of the way the UI is coded and the Yafaray is the most complete and complex of them it can look hard to play with it at first sight.
The source is here
Eventually, by using the dialog images to point changes and the place they need to be done can help us to better talk about each one. A set of plugins images can be found here.
Cheers
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david.blucame, you did a excellent work on enabling to set a per-material raytracing depth. That was a interesting idea and the result couldn't be better.
(07-15-2016, 08:12 AM)david.bluecame Wrote: In any case there are *many* features from YafaRay v2.1.1 and the new v3.0.0 that are not available in the current Wings3D plugin. I will try to learn how the plugin works and will start sending pull requests with some suggestions.If work with Erlang can be hard for you, I can try to implement the changes for the plugin with your and oort's help.
Because of the way the UI is coded and the Yafaray is the most complete and complex of them it can look hard to play with it at first sight.
The source is here
Eventually, by using the dialog images to point changes and the place they need to be done can help us to better talk about each one. A set of plugins images can be found here.
Cheers