David,
Thanks for showing the image for the console change. I see now why I did not understand. The problem you show in the first image does not occur on my Windows system...
Thanks for fixing the blurry caustics. Glad you are taking Wings3D users into consideration.
I have one question for the images for Trasnparent Refraction and Transparent Background. Why would having Transparent Refraction turned on prevent the surface from reflecting the HDRI environment? (Shown in the first example). Is that the way it is done in other rendering software?
Prior to version E 1.0.0 the surface would reflect the HDRI even with Transparent Refraction turned on.
Thanks,
oort
Thanks for showing the image for the console change. I see now why I did not understand. The problem you show in the first image does not occur on my Windows system...
Thanks for fixing the blurry caustics. Glad you are taking Wings3D users into consideration.
I have one question for the images for Trasnparent Refraction and Transparent Background. Why would having Transparent Refraction turned on prevent the surface from reflecting the HDRI environment? (Shown in the first example). Is that the way it is done in other rendering software?
Prior to version E 1.0.0 the surface would reflect the HDRI even with Transparent Refraction turned on.
Thanks,
oort