(08-09-2016, 12:42 PM)tkbd Wrote: When checked the Ambient light, URI of the image file was as follows.tkbd, the first path error is because the plugin doesn't store the relative path, so it's using the path I saved in my project. You really need to update it.
Quote:F:\Wings3d\Test Files\PovRay3.7\hdri\Arches_E_PineTree_3k.hdrSo I tried to change file-path to... (using file selector)
Quote:/Users/Myhdd/Desktop/PovRay3.7-Env-Test/hdri/Arches_E_PineTree_3k.hdr
The second problem not changing the path is cause because of the garbage error. Do what oort suggested and it should be accept and work.
(08-09-2016, 01:10 AM)oort Wrote: I noticed that Lightprobe (Angular) HDRI files do not reflect as well as they do for YafaRay. Is this a limitation of Pov-Ray or is there some extra setting that is needed to specify the type of HDRI. I see that Spherical HDRI files work perfectly.oort, I noticed that now you pointed it.
I didn't find any note about that in POV-Ray documentation, but by reading about the angular HDRI and testing here it seems we need to add a field to define the type of hdr file and for the angular we need to find a way to rotate it automatically to be "opposed" to the camera view.
I tried to rotate it 180 degrees around Y axis and render it to see what happens, but I'm at work now and I "discover" something strange: all the images rendered in this machine I get the objects back (as I was not enabling Radiosity). :/
To enable more control over the radiosity settings I'm thinking to add a new tab in the Render options for that. By using other then "Final" preset we can notice some undesired spots.
This documentation at Wiki shows us how to do a good radiaosity settup:
- Radiosity with conventional lighting
- Radiosity without conventional lighting