I'm still playing with, but the SSLT resource seems to be an interesting addition too.
"If this setting is off, the default, radiosity based diffuse illumination is computed as if the surrounding objects had subsurface light transport turned off. Setting this to on may improve realism especially in the presence of materials with high translucency, but at some cost in rendering time." ref. Subsurface and Radiosity
The example isn't good. The left one has the radiosity disabled and the right one it's enabled:
"If this setting is off, the default, radiosity based diffuse illumination is computed as if the surrounding objects had subsurface light transport turned off. Setting this to on may improve realism especially in the presence of materials with high translucency, but at some cost in rendering time." ref. Subsurface and Radiosity
The example isn't good. The left one has the radiosity disabled and the right one it's enabled:
![[Image: test_2.png]](https://s25.postimg.cc/5gepyznhb/test_2.png)