08-15-2016, 04:50 PM
(This post was last modified: 08-15-2016, 05:05 PM by Extrudeface.)
I use it in absolutely every single project that involves 3D.
Even today.
I model any thing, be it organic or object models. Then I export and typically uv map, texture, animate if needed, and render in Blender.
I could model as well in Blender. But I am simply many times faster in Wings, and feel more at home in that field with it, by far. Building the scene, typically in Blender, as materials and stuff is involved and very linked to Blender needs. I could model in virtually anything that lets me push vertices around. Is simply not that fast and flexible in other tools.
I never post images on the gallery, as most of my work aren't pieces of art, my use of 3D lately is very functional, not like when I worked as a video game artist. Mostly for marketing material.
Even today.
I model any thing, be it organic or object models. Then I export and typically uv map, texture, animate if needed, and render in Blender.
I could model as well in Blender. But I am simply many times faster in Wings, and feel more at home in that field with it, by far. Building the scene, typically in Blender, as materials and stuff is involved and very linked to Blender needs. I could model in virtually anything that lets me push vertices around. Is simply not that fast and flexible in other tools.
I never post images on the gallery, as most of my work aren't pieces of art, my use of 3D lately is very functional, not like when I worked as a video game artist. Mostly for marketing material.