Oort, some times you need that the same texture affect to 'diffuse' and 'bumpmap' layer, EXACTLY with the same parameters values, for example for sync the bump factor with the color..
You also can use 2 shader 'tabs', but , with some complex materials, 5 tabs not have enough
By other hand, create loops in Erlang seems very PITA..
Gretings..
Micheus...
You can see here that I need for write texture layers.. material layers
The first problem seems that Erlang don't allow 'if else' statment..
You also can use 2 shader 'tabs', but , with some complex materials, 5 tabs not have enough
By other hand, create loops in Erlang seems very PITA..
Gretings..
Micheus...
You can see here that I need for write texture layers.. material layers
The first problem seems that Erlang don't allow 'if else' statment..
The Universe is an infinite equation