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Wings 3D Development Forum Wings 3D Bug Reports v
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Radial scale offsets object

 
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Radial scale offsets object

micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,679
Threads: 184
Joined: Jun 2012
#2
09-01-2016, 12:45 PM
Gordon, I couldn't verify the problem. Sorry.
I think that can happens when you are scaling for a high values. In computer math this small difference can appear because of the way floating-point works:
Code:
So you’ve written some absurdly simple code, say for example:
    0.1 + 0.2

and got a really unexpected result:
    0.30000000000000004
* from this link

You can try to use the Tools->Bounding Box->Bounding Box... and create a bounding box with the exact dimensions you want. Then you select your entire object and use Tools->Bounding Box->Scale To Saved Bounding Box Proportionally->All.
It probably will give you the same result, but you can try to see if it doesn't. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
Radial scale offsets object - by changrilla - 09-01-2016, 08:43 AM
RE: Radial scale offsets object - by micheus - 09-01-2016, 12:45 PM
RE: Radial scale offsets object - by changrilla - 09-01-2016, 01:15 PM
RE: Radial scale offsets object - by micheus - 09-01-2016, 04:00 PM
RE: Radial scale offsets object - by changrilla - 09-01-2016, 05:37 PM

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