@pPaul - I both agree and disagree with your statement. Implementing a feature, or more specifically, taking out features with no regard given to user feedback is a terrible way to develop. Your users are your livelihood, even with free programs.
Why would you buy something simply because it is cheap? That makes no sense. Do you purchase every item on sale at Walmart, simply because it is inexpensive, or do you not in fact consider whether you have a use for said item, and whether or not said item will fit into your daily workflow, or any daily routine for that matter.
While I have always agreed that less work for the developers is the best way to go, taking out used features, because of that is not. In my opinion at least.
Take for instance the Maya camera mode (yes I do have a little bias towards this). Removing what is arguably the most widely used camera mode in the industry seems quite illogical. While, on the flip side, removing two modes (Nendo / Mirai) that come from software that is no longer in existence (ie, not being developed for many, many years), actually makes sense. Why support outdated tech? Like everything else you eventually have to move on. (this argument is obviously disregarding the fact that Nendo is currently the only 2 button mode).
IF these arbitrary modes weren't actually being a hindrance to the developers, then I'd say who cares. It really would be a non-issue. But they are, and as you say, the line should be drawn somewhere. But at the expense of modes we KNOW are widely used? In my opinion, no. But hey, I am not the developer.
A side note - my use of Maya's camera mode is purely my motor memory of using the Alt key in conjunction with the mouse buttons, with that said, if I was able to use a different key, z, x, c, a, etc, I probably wouldn't have too much of an issue with getting rid of Maya's mode.
Why would you buy something simply because it is cheap? That makes no sense. Do you purchase every item on sale at Walmart, simply because it is inexpensive, or do you not in fact consider whether you have a use for said item, and whether or not said item will fit into your daily workflow, or any daily routine for that matter.
While I have always agreed that less work for the developers is the best way to go, taking out used features, because of that is not. In my opinion at least.
Take for instance the Maya camera mode (yes I do have a little bias towards this). Removing what is arguably the most widely used camera mode in the industry seems quite illogical. While, on the flip side, removing two modes (Nendo / Mirai) that come from software that is no longer in existence (ie, not being developed for many, many years), actually makes sense. Why support outdated tech? Like everything else you eventually have to move on. (this argument is obviously disregarding the fact that Nendo is currently the only 2 button mode).
IF these arbitrary modes weren't actually being a hindrance to the developers, then I'd say who cares. It really would be a non-issue. But they are, and as you say, the line should be drawn somewhere. But at the expense of modes we KNOW are widely used? In my opinion, no. But hey, I am not the developer.
A side note - my use of Maya's camera mode is purely my motor memory of using the Alt key in conjunction with the mouse buttons, with that said, if I was able to use a different key, z, x, c, a, etc, I probably wouldn't have too much of an issue with getting rid of Maya's mode.