01-07-2013, 05:54 PM
Micheus,
Thanks for the updated file. I only have a moment to check. I noticed that for some reason if an object converted to an area light has hard edges it causes the scene to fail to render.
I noticed that an object converted to an area light is visible in the scene but the standard Wings3d area light is not. Assuming that these objects are to be used as meshlights that makes sense... When a sphere is converted to an area light the sphere is mostly dark and does not look like a meshlight... maybe it is not the intent to have them act like meshlights???
Have you posted in the Pov-Ray forum as suggested by maker? Not that you have time for that... Pov-Ray users could probably provide more informed/experienced feedback...
oort
Thanks for the updated file. I only have a moment to check. I noticed that for some reason if an object converted to an area light has hard edges it causes the scene to fail to render.
I noticed that an object converted to an area light is visible in the scene but the standard Wings3d area light is not. Assuming that these objects are to be used as meshlights that makes sense... When a sphere is converted to an area light the sphere is mostly dark and does not look like a meshlight... maybe it is not the intent to have them act like meshlights???
Have you posted in the Pov-Ray forum as suggested by maker? Not that you have time for that... Pov-Ray users could probably provide more informed/experienced feedback...
oort