01-07-2013, 07:51 PM
(This post was last modified: 01-07-2013, 07:59 PM by puzzledpaul.)
Several things come to mind with this topic.
How many other 'mainstream / major' 3D apps support multiple cam modes in the same way that wings does ... I have no idea since I don't use any of them.
Does Maya support Max or Blender or any combo ? I suspect not, but don't know
If they don't then why should Wings support any other cam mode than the one that best suits Wings (and its devs) purpose?
Removing support for all cam modes that need mod keys is the exact opposite from 'taking out features' ... it's allowing more features to be added in an easier way for the devs, because they don't have to consider all of the mod key conflicts that they have to do at the moment (hence your reason for starting this thread)
I've no idea which cam mode is the most used in the industry - it's any easy comment to make, but difficult to back up ... but I suspect that there are a few more than half a dozen Max and Blender users around too ... not to mention C4D etc.
As soon as it's considered important to maintain Maya/Max/Blender cam modes then all 3 mod keys remain tied up - so removing others (using mod keys) probably doesn't make much sense either.
As regards it making sense to remove cam modes associated with 'outdated tech' ... that's laughable imo.
Again, I have no idea why Maya / Max use the modes they do, but it's probably associated with some random choice / comment made way back - when memory was still using ferrite cores and functionally crippled rodents were the norm.
Mirai was - as I understand it - way ahead of its time - do you think its devs would've switched its cam mode if its development had continued ... No, I think not either.
Sometimes lines have to be drawn in the sand - in this case, the logical conclusion - to me - would be to dump all the modes that need mod keys - thus making life easier - not harder - for the devs and future feature development.
(I'm assuming that maintaining support for all mod key based modes - and going forward - is as difficult as it seems to be, btw)
Almost forgot, btw ... which apps were the inspiration for wings, and the way it works ?
pp
How many other 'mainstream / major' 3D apps support multiple cam modes in the same way that wings does ... I have no idea since I don't use any of them.
Does Maya support Max or Blender or any combo ? I suspect not, but don't know
If they don't then why should Wings support any other cam mode than the one that best suits Wings (and its devs) purpose?
Removing support for all cam modes that need mod keys is the exact opposite from 'taking out features' ... it's allowing more features to be added in an easier way for the devs, because they don't have to consider all of the mod key conflicts that they have to do at the moment (hence your reason for starting this thread)
I've no idea which cam mode is the most used in the industry - it's any easy comment to make, but difficult to back up ... but I suspect that there are a few more than half a dozen Max and Blender users around too ... not to mention C4D etc.
As soon as it's considered important to maintain Maya/Max/Blender cam modes then all 3 mod keys remain tied up - so removing others (using mod keys) probably doesn't make much sense either.
As regards it making sense to remove cam modes associated with 'outdated tech' ... that's laughable imo.
Again, I have no idea why Maya / Max use the modes they do, but it's probably associated with some random choice / comment made way back - when memory was still using ferrite cores and functionally crippled rodents were the norm.
Mirai was - as I understand it - way ahead of its time - do you think its devs would've switched its cam mode if its development had continued ... No, I think not either.
Sometimes lines have to be drawn in the sand - in this case, the logical conclusion - to me - would be to dump all the modes that need mod keys - thus making life easier - not harder - for the devs and future feature development.
(I'm assuming that maintaining support for all mod key based modes - and going forward - is as difficult as it seems to be, btw)
Almost forgot, btw ... which apps were the inspiration for wings, and the way it works ?
pp