09-29-2016, 01:16 PM
I don't know how I missed this.
(08-19-2014, 01:03 AM)Radi Wrote: Then I applied autoUV>projecton normal>and now "create texture" (with draw faces) so this produce a ready to go texture.Radi, it's something hard to solve (apparently). It's always recommended include the Edge Filter. From my post about AutoUV Shaders:
However, near edges on mesh I see texture background
Quote:It's recommended to use the Edge Filter on top of the shader layers in order to fix a seams issue.
(09-29-2016, 11:23 AM)tkbd Wrote: (The necessity that makes hide temporary to overlapped image).Maybe an option for set the transparency help too.
Because it need checking for the Image which it is snapped correct position whether or not.
Quote:3 clicks required to enter Snap mode.first for Tools->Snap Image; second to select the desired image; and third ?