01-08-2013, 10:35 PM
(01-08-2013, 06:25 PM)oort Wrote: Are you saying that the object being visible is expected behavior?I'm just trying to separate the area light from a object converted to light. The first is the light concept and the second is something that looks like a light.
So, if we want a plane be used as a emmiter we need to create it with more than four vertices and convert it to light.
All examples I found using looks_like key word to produce a emmiter requires a value for global Ambient color as well a big value for ambient color in texture property. This way you'll see the object glowing.
I believe the right way to export this kind of light still need to be found. I think that is necessary to export the object outside of the light declaration as well the object's material outside from mesh declaration, but this'll require to change a big part of the plugin code in order to make possible export de declarations in the proper order.
That's why I told be stopping at this point for now. We'll come back for a version - supporting v3.7 (maybe v4) features.