linkoboy,
I looked at the thread you linked to. I am not sure but I think the key to getting those colors is a custom shader that was used.
Here is where I copied the above from... GLSL cel shaders thread
To use the Shaders that Wings3D comes with you go View > Shaders > Choose a shader. Wings3D comes with one called "Face Normals Color". Maybe that is the one that he modified to get those colors???
You will have to use a Wings3D version before version 2.0 since the Shaders are not yet available in version 2.0
You would also have to know how the Wings3D shader was modified.
This is just a guess based on what I read in the thread....
oort
I looked at the thread you linked to. I am not sure but I think the key to getting those colors is a custom shader that was used.
Quote:I used photoshop for painting and wings3d for modeling.
The process to produce the art was this:
First, to create the normal maps you...
1. Model a basic shape of the object in wings3d.
2. Set the camera in Wings3d to look down at an angle twice as high as the distance along the ground. Focus in on the object you modeled.
3. Set the camera to orthographic (so there is no perspective distortion)
4. Squish the model along the X axis by
Code: Select all
math.sin(math.atan2(2, 1)) --> 0.89442719
(this has the effect of making a circle placed flat on the ground appear as a circle and not just an oval).
5. Set the shader to display normals (wings3d has a shader for this but it needs to be modified slightly).
6. Take a screenshot.
Here is where I copied the above from... GLSL cel shaders thread
To use the Shaders that Wings3D comes with you go View > Shaders > Choose a shader. Wings3D comes with one called "Face Normals Color". Maybe that is the one that he modified to get those colors???
You will have to use a Wings3D version before version 2.0 since the Shaders are not yet available in version 2.0
You would also have to know how the Wings3D shader was modified.
This is just a guess based on what I read in the thread....
oort