I think I have the sequence to create the crash.
Create a Cube > Select the Cube > RMB > UV Mapping.
Segment by > Projection > Continue > Projection Normal.
RMB > Create Texture > Pick brick or any other shader > OK > Close the AutoUV window.
I do not think the above part is important other than you are creating a UVMap.
Open the UV Mapping window again, either by RMB method or Window > UV Editor Window.
Move the UV Editor window to the top of the Wings3D window so that it covers the top area to avoid docking of the window. RMB over the UV Mapping Window > Create Texture > Crash.
OK... I got it to do it every time and now it isn't happening...
I closed Wings and started again and now it is happening again....
Thanks,
oort
Create a Cube > Select the Cube > RMB > UV Mapping.
Segment by > Projection > Continue > Projection Normal.
RMB > Create Texture > Pick brick or any other shader > OK > Close the AutoUV window.
I do not think the above part is important other than you are creating a UVMap.
Open the UV Mapping window again, either by RMB method or Window > UV Editor Window.
Move the UV Editor window to the top of the Wings3D window so that it covers the top area to avoid docking of the window. RMB over the UV Mapping Window > Create Texture > Crash.
OK... I got it to do it every time and now it isn't happening...
I closed Wings and started again and now it is happening again....
Thanks,
oort