10-24-2016, 06:17 AM
1st part) Low poly game character hair by Paul Tosca
1.Hairstyles
2.Game models approach
3.Example of hairstyle
3.1.Tools used
3.2.Painting the hair texture
3.3.Hair geometry
3.4.Using normal maps
4.Varga
2nd part) Making of Varga by Paul Tosca
1.Intro
2.Game modeling workflows
3.Tools used
4.Workflow used for Varga
4.1.Low poly cage
4.2.Detailing in Mudbox
4.3.Transfer maps
4.4.Further tweaking of normal maps in photoshop
The second one has a lot of interesting information/tips about normal maps - very useful.
1.Hairstyles
2.Game models approach
3.Example of hairstyle
3.1.Tools used
3.2.Painting the hair texture
3.3.Hair geometry
3.4.Using normal maps
4.Varga
2nd part) Making of Varga by Paul Tosca
1.Intro
2.Game modeling workflows
3.Tools used
4.Workflow used for Varga
4.1.Low poly cage
4.2.Detailing in Mudbox
4.3.Transfer maps
4.4.Further tweaking of normal maps in photoshop
The second one has a lot of interesting information/tips about normal maps - very useful.