Micheus if you have time and want to play with normals, I have a branch that doesn't work in dgud/autouv/normalmaps
But it might be a starting point, some parts of that branch might be merged already to master.
trananha91: (I have not tested now but the idea was that this should work)
You can do a fake AO bake pass by:
uv-map your model,
copy it,
hide original,
subdivide copy a pair of times,
Tools/AO,
Open Autouv window generated texture with vertex colors,
Drag generated texture to orig model (as diffuse texture)
But it might be a starting point, some parts of that branch might be merged already to master.
trananha91: (I have not tested now but the idea was that this should work)
You can do a fake AO bake pass by:
uv-map your model,
copy it,
hide original,
subdivide copy a pair of times,
Tools/AO,
Open Autouv window generated texture with vertex colors,
Drag generated texture to orig model (as diffuse texture)