11-09-2016, 08:18 PM
Hmm the height parameter was backwards as well.
Instead of Scale*Pos it was Pos/Scale, so a higher height caused it to be smaller.
And a height of zero became a division by zero.
Fixed.
Instead of Scale*Pos it was Pos/Scale, so a higher height caused it to be smaller.
And a height of zero became a division by zero.
Fixed.