11-14-2016, 04:48 PM
I don't think there is anything you can do right now, other than splitting large objects
to have less poly counts per object.
In general I have optimized wings so it should handle large models a lot better now,
the problem is that wings is so loaded that it will never have time to check input from mouse.
I noticed some problem with a 200000 face model this weekend, but I thought no one is using wings with
so many faces...
So if you have a decent gfx card, I don't think disabling AA will help.
When I have time I will do some measurements and try to find a fix.
Thanks for reporting.
to have less poly counts per object.
In general I have optimized wings so it should handle large models a lot better now,
the problem is that wings is so loaded that it will never have time to check input from mouse.
I noticed some problem with a 200000 face model this weekend, but I thought no one is using wings with
so many faces...
So if you have a decent gfx card, I don't think disabling AA will help.
When I have time I will do some measurements and try to find a fix.
Thanks for reporting.