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Wings 3D Development Forum Wings 3D Bug Reports v
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SVG import more broken than before?

 
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SVG import more broken than before?

tkbd
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Posts: 451
Threads: 115
Joined: Nov 2012
#2
11-19-2016, 12:51 AM
Hi!, jcoppens
I write only the questions that I can answer. Smile

Quote:- From Inkscape, saved as normal SVG and as 'Plain SVG'
- Tried as Open curve ('internal error') and Closed curve. Imports nodes but no curve info (i.e. shows just a straight line).

It probably will contains Bezier curve
When SVG file import dialog appeared ,did you try "Number of edge bisections" parameter to more than 2 ?
That time the curve is divided to multiple lines.
(I also use this tips to avoid error when make 3D Text primitive.)

Quote:- Tried to export from Inkscape as PS and EPS, import into Wings3d, with basically the same results (found a reference that PS/EPS import is broken?)

I also tried a PS / EPS file saved in Illustrator, but failded.

About these format:
  • EPS format is a program-able format. (Like program code,it takes variouse forms, For example it might be contains while loop,function macro. )
  • SVG format is a data set one kind of like XML(The structure of the data is determined from the beginning.).
So,about EPS,PS file, It seems to recognize only data that was made in a specific draw command.
(I have not read much code in detail of the svg importer...)
I expect it is the reason Wings 3D fails to load EPS/PS files.

Quote:- Same curve seems to import correctly in blender.
Blender can handle NURBS/Bezier curve and Path from imported data like Inkscape and Illustrator.

Quote:A separate question is why only closed curves/lines can be read?
Unfortunately,Wings can only handle polygons surface.
So these polygons must be surrounded by edgs( = this means closed line/curve).

Quote:I'd like to help debugging this but there's a language barrier (erlang) and absolute ignorance of debugging tools for same. I've installed erlang, and am starting a tutorial but I'd appreciate any useful pointers and suggestions!

I'm not programming specialist.
but I introduce the following pages used as studybooks. but The original page was lost already ;_;
  • Exploring Wings3D through the Erlang Shell(for beginners) (from Web Archive)
  • Erlang command shell (official site)
This info is useful for plugin module compile by alone

Cheers!
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Messages In This Thread
SVG import more broken than before? - by jcoppens - 11-18-2016, 06:35 PM
RE: SVG import more broken than before? - by tkbd - 11-19-2016, 12:51 AM
RE: SVG import more broken than before? - by dgud - 11-19-2016, 09:47 AM
RE: SVG import more broken than before? - by dgud - 11-19-2016, 10:01 AM
RE: SVG import more broken than before? - by jcoppens - 11-19-2016, 03:11 PM
RE: SVG import more broken than before? - by dgud - 11-19-2016, 03:52 PM
RE: SVG import more broken than before? - by tkbd - 11-20-2016, 02:55 AM
RE: SVG import more broken than before? - by jcoppens - 11-20-2016, 03:10 PM
RE: SVG import more broken than before? - by oort - 12-06-2016, 08:29 PM
RE: SVG import more broken than before? - by tkbd - 12-07-2016, 11:24 AM
RE: SVG import more broken than before? - by jcoppens - 12-08-2016, 05:34 PM
RE: SVG import more broken than before? - by micheus - 12-08-2016, 10:30 PM
RE: SVG import more broken than before? - by oort - 12-09-2016, 12:05 AM
RE: SVG import more broken than before? - by tkbd - 12-09-2016, 09:11 AM
RE: SVG import more broken than before? - by jcoppens - 12-10-2016, 02:31 PM

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