Quote:Erlang is a functional language as: Lisp, Haskell, Closure so it's a bit different than the traditional programming languages, if you have programmed a functional language it will be easy to learn since it is very small, if not it will be different :-)
Thanks for the reply and apologies for the delay. I'd hoped for (but didn't get) e-mail notifications of any postings here. I now seem to remember that I had to opt-in for those notifications...
I'm not un-familiar with functional languages (did a course in edx.org using the Mozart language). A long time ago I dabbled a little in Lisp. I hope I can manage Erlang enough to understand the issues. I'd be happy for any help though.
Also, thanks for the indications about the debugger.
Quote:It probably will contains Bezier curve
When SVG file import dialog appeared ,did you try "Number of edge bisections" parameter to more than 2 ?
That time the curve is divided to multiple lines.
(I also use this tips to avoid error when make 3D Text primitive.)
Yes. I tried up to 6 or 7. Of course, that way the figure starts looking better, as the number of segments approximate the original curve, but all line segments are still straight lines
Quote:I also tried a PS / EPS file saved in Illustrator, but failded.
Since the original post, I tried:
- manually a minimal SVG - just a (closed) curve segment
- tried minimal PS, EPS, AI, and other formats.
- also tried by generating SVGs with other programs
- created SVGs in several other programs
- imported all the test SVGs in other programs to check validity
I can't find any SVG importable in Wings3D. If anyone has an SVG importable
in Wings3d, I'd appreciate a copy!
Quote:Unfortunately,Wings can only handle polygons surface.
So these polygons must be surrounded by edgs( = this means closed line/curve).
Do these edges have to be straight edges (i.e. line segments)? The source code seems to indicate curve segments (%pmoveto, plineto, or pcurveto), And if curves are allowed, can't these be Bézier curves?