11-23-2016, 08:19 PM
I have written the base code, i.e. the intersection testing in erlang.
So I can get the faces (and where) two intersecting objects intersect, but intersection testing
works on triangles so it will require a lot of work to get the 3d positions to match the quad faces
in the wings objects and attach the object to each other.
GGaliens must have written that code, but I'm not finding his code on the internet so I can't take
a peek.
So when people stop posting bugs, I would have time to work on booleans :-)
tl,dr; booleans may come but no promises and no time frame on that, there is an awful lot of work to be done before it is in acceptable shape.
So I can get the faces (and where) two intersecting objects intersect, but intersection testing
works on triangles so it will require a lot of work to get the 3d positions to match the quad faces
in the wings objects and attach the object to each other.
GGaliens must have written that code, but I'm not finding his code on the internet so I can't take
a peek.
So when people stop posting bugs, I would have time to work on booleans :-)
tl,dr; booleans may come but no promises and no time frame on that, there is an awful lot of work to be done before it is in acceptable shape.