11-30-2016, 12:38 PM
The render "deformation" you will see in your objects will be produced by a NormalMap - not a HeightMap (check the other thread) - Wings3D doesn't render the bump map effect.
That option in Show menu (View->Show->Normal Maps) will enable Wings3D to render the object applying the normal map that will "deform" the object surface and to see that effect you also need to be sure you are using View->Two Lights (if selected, you will see the option One Light).
Maybe you misunderstood these kind of maps (?)
That option in Show menu (View->Show->Normal Maps) will enable Wings3D to render the object applying the normal map that will "deform" the object surface and to see that effect you also need to be sure you are using View->Two Lights (if selected, you will see the option One Light).
Maybe you misunderstood these kind of maps (?)
Quote:Well these days people use the terms normal maps and bump maps to mean the same thing, but that's wrong. Really if you ever hear someone say bump map when related to realtime graphics, they mean normal maps, as bump maps, actual bump maps, haven't really been used in realtime for years (no call for them most of the time), though bump maps are just as useful in pre-rendered 3D as they ever were, cause normal maps are sometimes overkill in those cases and simply not required.
A bump map is a grayscale image that only simulates height (like a height map, without the actual displacement) but can't show which direction a particular spot or normal as it were, is facing, while a normal map simulates the direction the normal is facing as well as the height, giving a more realistic effect.
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