Before and after smooth once:
![[Image: leaves-cut-approach2.png]](https://s25.postimg.org/5d3a1pbiz/leaves-cut-approach2.png)
Here a example how I released the stretched faces and make it part of the other islands I create for the rest of the mesh:
![[Image: c.png]](https://s25.postimg.org/i2oocg90b/c.png)
For the rest of the mesh - as it's possible to observe in the image in the first post - I selected segments to minimize the curvature to be unwrapped. When I invoked the UV map [LMB] for these segments I did new cuts again minimizing the curved areas and then used Projection Normal to unwrap the mesh:
![[Image: leaves-cutting_mesh.png]](https://s25.postimg.org/5btc8a9p7/leaves-cutting_mesh.png)
Each island was arranged to be closed to each other and the gaps were minimized by moving surrounding vertices and after the Stitch be applied I used Tighten to redistribute the vertex weight in the glued area.
![[Image: leaves-cut-approach2.png]](https://s25.postimg.org/5d3a1pbiz/leaves-cut-approach2.png)
Here a example how I released the stretched faces and make it part of the other islands I create for the rest of the mesh:
![[Image: a.png]](https://s25.postimg.org/avie2u8pn/a.png)
![[Image: b.png]](https://s25.postimg.org/nqqdplnyz/b.png)
![[Image: c.png]](https://s25.postimg.org/i2oocg90b/c.png)
For the rest of the mesh - as it's possible to observe in the image in the first post - I selected segments to minimize the curvature to be unwrapped. When I invoked the UV map [LMB] for these segments I did new cuts again minimizing the curved areas and then used Projection Normal to unwrap the mesh:
![[Image: leaves-cutting_mesh.png]](https://s25.postimg.org/5btc8a9p7/leaves-cutting_mesh.png)
Each island was arranged to be closed to each other and the gaps were minimized by moving surrounding vertices and after the Stitch be applied I used Tighten to redistribute the vertex weight in the glued area.
![[Image: leaves-stitching.png]](https://s25.postimg.org/xfr98tin3/leaves-stitching.png)