Since Micheus had posted the model for the Monstera plant he rendered with Kerkythea, I decided to try rendering it with YafaRay.
I had to invert the colors for the Alpha Mask because YafaRay requires a white background with black for the object. I also had to use "Bump (Heightmap)" to hold the Alpha Mask texture, since there is no Alpha Map option available in Wings3D.
At the Material level "Transmit Filter" needs to be set to a value of 0.
At the Texture level for the Alpha Mask "Color Factor" needs to be set to a value of 0 and "Value Factor" needs to be set to a value of 1.
Alpha needs to be changed from "Alpha Off" to "Alpha Transparency".
For the Diffuse Texture make sure "Color Factor" is set to a value of 1.
There are other settings for the Normal map and the Gloss map but the ones I have listed here are the most important ones to get started.
The image below was a rendering using the SPPM lighting method. There are some strange spots on the leaves. I need to figure out what is causing them.
oort
I had to invert the colors for the Alpha Mask because YafaRay requires a white background with black for the object. I also had to use "Bump (Heightmap)" to hold the Alpha Mask texture, since there is no Alpha Map option available in Wings3D.
At the Material level "Transmit Filter" needs to be set to a value of 0.
At the Texture level for the Alpha Mask "Color Factor" needs to be set to a value of 0 and "Value Factor" needs to be set to a value of 1.
Alpha needs to be changed from "Alpha Off" to "Alpha Transparency".
For the Diffuse Texture make sure "Color Factor" is set to a value of 1.
There are other settings for the Normal map and the Gloss map but the ones I have listed here are the most important ones to get started.
The image below was a rendering using the SPPM lighting method. There are some strange spots on the leaves. I need to figure out what is causing them.
oort
![[Image: Micheus-Plants-SPPMSpots.png]](https://i.postimg.cc/3dny70tC/Micheus-Plants-SPPMSpots.png)