Use this wings_we.beam to fix the Hide bug. (for 2.1.5 only!)
When you use Hole you are really doing a hole in the object - that means, the selected faces are removed.
For the case you proposed, being combined, all the objects' faces are part of the resultant object. In case of you select faces that were owned by an object before you have applied Combine they will be removed too. That means, if you decide to Separate them back that original object doesn't exists anymore - what is correct.
If someone wants they preserved then is better to use Hide.
I'm sure the action you proposed isn't usual, but it's a good idea people understand the way it works and avoid situations like that.
(01-30-2017, 06:39 AM)Hank Wrote: Additionally, also tried with 'hole' option (2 objects combined) and the result is similar except step 6 - only one object in geometry graph, and there's no chance to unhide faces...I don't think we can say it's a bug.
When you use Hole you are really doing a hole in the object - that means, the selected faces are removed.
For the case you proposed, being combined, all the objects' faces are part of the resultant object. In case of you select faces that were owned by an object before you have applied Combine they will be removed too. That means, if you decide to Separate them back that original object doesn't exists anymore - what is correct.
If someone wants they preserved then is better to use Hide.
I'm sure the action you proposed isn't usual, but it's a good idea people understand the way it works and avoid situations like that.