01-29-2013, 04:53 PM
I could program UV topological symmetry w/o too much trouble I think. I would not do it as interactive ... more like "Update UVs based on topological symmetry". Mirroring geometry gets a bit weirder because what happens when one "turtle flipper" is smaller than the other in some kind of non-linear way ... how does a programmer do topo symmetry for geometry in that case ?