I have some space filling routines like 4x4x4 or NxNxN placement. In theory ... if you know the basic metrics of you space fillers which you can determine experimentally to any accuracy you want, you can then interleave your primitives with MLABS arrangement items.
I try hard not to get into super-high level macros unless someone is going to donate to effort or something like that. Instead ... I like making lower level functions ... but still function not found in core Wings3D.
For complicated items like Gyroid ... get primatives from SurfaceEvolver or somwhere else.
The new command is "Parallel edge rings". You can track stuff like this down with keywords if you use MLABs help system.
I try hard not to get into super-high level macros unless someone is going to donate to effort or something like that. Instead ... I like making lower level functions ... but still function not found in core Wings3D.
For complicated items like Gyroid ... get primatives from SurfaceEvolver or somwhere else.
The new command is "Parallel edge rings". You can track stuff like this down with keywords if you use MLABs help system.