Back to the Ornament...
Well, after long time looking for museum to exhibit my ornament I finally got a candidate.
It's the Muzeul National de Arta al Romaniei and it will be shown at Pavilionul Sala Tronului
I wanted to better integrated the object to the room, so I initially thought to recreate some details at the ceiling (beam), but it turned out really useless (I couldn't make use of it in render as I wanted):
![[Image: museum-sketch.gif]](https://s25.postimg.cc/pkuyilu3j/museum-sketch.gif)
Now, into Kerkythea I spent some hours trying to find a nice light/color combination - hard task.
Some options I tried using the PhotonMap-Quick presset:
![[Image: Light_test_in_Kerkythea.jpg]](https://s25.postimg.cc/4mf59nyjf/Light_test_in_Kerkythea.jpg)
Wait a couple of minutes to get a result, store it and compare after is a big time consumption. The material also needed be tuned to match with the light settings. The maps created for PBR render didn't bring me the same result in Kerkythea.
I decided to change the approach and I masked the rendered image with omni lights and mixed it with Gimp:
![[Image: gimp-process.png]](https://s25.postimg.cc/d84mp16e7/gimp-process.png)
As the photo has some grains I extracted a noise pattern from it and added to the rendered image:
![[Image: ornament-noise.png]](https://s25.postimg.cc/xnsoajxqz/ornament-noise.png)
A preview is here. Which one you think I should produce a full quality and big render?
Well, after long time looking for museum to exhibit my ornament I finally got a candidate.

It's the Muzeul National de Arta al Romaniei and it will be shown at Pavilionul Sala Tronului
I wanted to better integrated the object to the room, so I initially thought to recreate some details at the ceiling (beam), but it turned out really useless (I couldn't make use of it in render as I wanted):
![[Image: museum-sketch.gif]](https://s25.postimg.cc/pkuyilu3j/museum-sketch.gif)
Now, into Kerkythea I spent some hours trying to find a nice light/color combination - hard task.

Some options I tried using the PhotonMap-Quick presset:
![[Image: Light_test_in_Kerkythea.jpg]](https://s25.postimg.cc/4mf59nyjf/Light_test_in_Kerkythea.jpg)
Wait a couple of minutes to get a result, store it and compare after is a big time consumption. The material also needed be tuned to match with the light settings. The maps created for PBR render didn't bring me the same result in Kerkythea.
I decided to change the approach and I masked the rendered image with omni lights and mixed it with Gimp:
![[Image: gimp-process.png]](https://s25.postimg.cc/d84mp16e7/gimp-process.png)
As the photo has some grains I extracted a noise pattern from it and added to the rendered image:
![[Image: ornament-noise.png]](https://s25.postimg.cc/xnsoajxqz/ornament-noise.png)
A preview is here. Which one you think I should produce a full quality and big render?
![[Image: Ornament-_Bucarest_museum-rough_stone.jpg]](https://s25.postimg.cc/3xxkim1zv/Ornament-_Bucarest_museum-rough_stone.jpg)
![[Image: Ornament-_Bucarest_museum-green_marble.jpg]](https://s25.postimg.cc/wre9vibh7/Ornament-_Bucarest_museum-green_marble.jpg)