01-30-2013, 05:05 PM
(01-30-2013, 02:32 PM)Fonte Boa Wrote: Really "Rotate Snap Image" would be welcomed to complete Snap Image tools.
(01-30-2013, 01:57 PM)boredom Wrote: It would involve memorizing how much I rotated it in order to snap the image, and then rotate it back that amount.
Probably you already know, but, during rotate operation (and all the other ones), when you reach the desired amount, before Left click to execute, you can hit TAB key: this will open the Numeric Input window and you can verify there the exact rotation angle (unfortunatelly you will have to note that in a paper, because it isnt possible to copy it to paste after...).
Yea, that's what I do currently. I use my mind as a buffer, but I often forget the angle if it has funky decimals. Ultimately, Wings3D still gets the job done, but I wish this little wrinkle was smoothed out.
(01-30-2013, 02:42 PM)micheus Wrote: There is also the possibility to save the camera settings before change it. Or Did I misunderstand something?
The camera commands are quite helpful, but sometimes it requires a camera rotation that can't be done. It usually happens when I want to map a vertical UV island to a face that's angled more horizontally.
(01-30-2013, 04:19 PM)oort Wrote: Yes it would be nice to have "rotate snap image" added. View > "Align to selection" works as long as you don't need the pattern (i.e. bricks) to run vertical or at 45 degrees instead of horizontal.
Snap image is great and much easier than using AutoUV but for complicated models AutoUV is probably preferred, at least I assume it would be....
oort
Even after "align to selection," in 2D terms it still might not be aligned to the corresponding UV Island in the image. (i.e. the faces are horizontal on the screen, but they need to be vertical to match the texture).