(12-15-2012, 08:29 PM)Geta-Ve Wrote: So, I had never realized that this was an issue until I ran in to it a couple of weeks ago.
Basically, you can not use any kind of symmetry if you have already created your UV maps. Unless I have missed some obvious, or not so obvious option somewhere?
The reason being is that once you have your UV maps set up and you delete half the model to mirror, you also delete half the UV's.
This has become a big issue for me lately. I would love if Wings had a more standard way of implementing its virtual mirror functionality. IE. some way where you didn't have to remove the half of the model you wanted mirrored. Simply selecting your middle loop would be a nice alternative. Or even maintaining the UV's behind the scenes whilst you go about your mirroring.
Forgive me if I'm not understanding your problem correctly... Can't you UV map half the model (lose half the coordinates when you dissolve the mirror), duplicate it, flip and weld?
Sort of like manually mirroring the model, using duplication to generate the second half with UVs.