04-04-2017, 04:37 PM
(04-04-2017, 06:45 AM)Dimitri Wrote: Micheus it seems to me that still there is something artificial on the object's appearance. Maybe some beveling in its sharp edge areas, some slight irregularity on its surfaces, some agedness-decay and dirt effects...Thanks for your comments Dimitri.
Texture is a big problem. Even working a lot on it I couldn't make it better.
Old marble pieces can be found in museums without much age effect - they look like new (except for the metal pieces). So, I didn't care about that. But, I think it could to look more sharp. If you look the full zoomed image it's possible to see some irregularities - and maybe it's too much rough. The UV scale can be a problem too. The marble pattern can become tileable if it's too small or be incompatible with the object size if it's too big. I probably would need a picture of a full block of marble to avoid that.
I played a couple of days with Gimp and KT trying to produce a brass material and I couldn't reach a good one.
Some maps created with Substance Painter are almost useless in a non PBR render.
That was my first try mixing photo and render image. I think I'm going back to stay in the render only for a while.