04-09-2017, 02:14 AM
(04-07-2017, 02:15 PM)sinthetic Wrote: Are there any new tutorials out there that show how to this newer version of UV Mapping? I could swear I was able to do things much easier before, now I am having trouble simply trying to view my texture on the model.As dgud said: "Nothing should have changed in that area"
It could be good to know what exactly you are doing that think it was different.
Quote:Using the same methods in the past, is not working. After making it external and putting my texture into the template, I make it internal. Some times I can see it other times or with different models, the map is in the Images and the materials section and neither will be visible on the model, but I can use "show" to see it.I didn't experience this kind of issue. But, usually there is no need to make it internal after you paint your texture. I use to make it external, edit/paint the texture and just refresh it in case I do that with Wings3d active, otherwise next time it loads the project the new texture is there.
basically, that is what is different in AutoUV Editor window:
- there is no more top-menu and toolbar, but all the selection options are available via shortcut. The buttons to choose the selection mode in the main window are shared with all the windows. It can change in accord with the focused window (look at the window title - the color changes indicating that);
- unfortunately we cannot hide the background as before - that was an option in the top-menu;
- drag-and-drop feature isn't available (yet). Before we could drag an image from Outline window and drop it over the AutoUV Editor;