05-28-2017, 02:35 AM
PAN (not bread):
I'll admit that the camera pan controls make sense. The mouse movements directly correspond to moving the camera around the model.
Somewhere way back whenever (3DS? Lightwave?), they chose wacky pan controls and it stuck.
It's like the qwerty keyboard. I learned Dvorak one time, but then got another job where I had to roam and fix other systems, and I couldn't type any more. :/
I had to re-learn what is a dopey keyboard layout to re-conform to the world.
So as much as I tried to use Wings' system, my brain just never let me; too many other programs work "wrong" for me to abandon them.
There is a direct correlation between inverted Y in a properly configured flight sim, and Wings' Y, but then Wings' "X" feels backward. It made my brain hurt.
Blender's orientation has X the way I expect, but Y feels inverted. But I've already learned to make that mental switch (and X is used more than Y in panning anywho).
CRASHES:
I think my crashes involved the TAB key, so it's good to get this fix. Your listed fixes replace the file "wings_wm.beam" twice. I'm guessing the final one (not in the zip file) is the one to use.
WELDING:
I've learned to use vertex weld, but regardless of it's name, it's doing something other than what I was expecting. I admit that I have found a use for it once, but still not getting the results I'm looking for. I'm going to have to post about it, because I'm stuck.
Wings is my first foray into box modelling. Many of its concepts sound familiar to me, but end up being different. I have to empty my head and start fresh.
Thank you for the assistance.
I'll admit that the camera pan controls make sense. The mouse movements directly correspond to moving the camera around the model.
Somewhere way back whenever (3DS? Lightwave?), they chose wacky pan controls and it stuck.
It's like the qwerty keyboard. I learned Dvorak one time, but then got another job where I had to roam and fix other systems, and I couldn't type any more. :/
I had to re-learn what is a dopey keyboard layout to re-conform to the world.
So as much as I tried to use Wings' system, my brain just never let me; too many other programs work "wrong" for me to abandon them.
There is a direct correlation between inverted Y in a properly configured flight sim, and Wings' Y, but then Wings' "X" feels backward. It made my brain hurt.
Blender's orientation has X the way I expect, but Y feels inverted. But I've already learned to make that mental switch (and X is used more than Y in panning anywho).
CRASHES:
I think my crashes involved the TAB key, so it's good to get this fix. Your listed fixes replace the file "wings_wm.beam" twice. I'm guessing the final one (not in the zip file) is the one to use.
WELDING:
I've learned to use vertex weld, but regardless of it's name, it's doing something other than what I was expecting. I admit that I have found a use for it once, but still not getting the results I'm looking for. I'm going to have to post about it, because I'm stuck.
Wings is my first foray into box modelling. Many of its concepts sound familiar to me, but end up being different. I have to empty my head and start fresh.
Thank you for the assistance.