06-19-2017, 08:53 PM
AMAZING work on the bridge function. I'm referring now to not depending anymore in number of verts for bridge operation. Is saving me tons of time allowing to model -even more- with Wings like with clay...
. Is easier than ever to have several primitives, clean a bunch of faces in two regions, bridge. This speeds up the workflow crazily . So, thank you very much, once again. ![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
I know most people surely did know this since release, but I just discovered it now, lol, while in a time critical project....
Also, great that one can disable tweak, as while is absolutely a great feature, when am modeling sth non organic, helps me a lot to select without moving stuff around...
(with character models I have it always on, most of the time)
Also, latest version I downloaded of 2.1.5, very stable. Fits totally for production.![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
Enormous Kudos.
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
I know most people surely did know this since release, but I just discovered it now, lol, while in a time critical project....
Also, great that one can disable tweak, as while is absolutely a great feature, when am modeling sth non organic, helps me a lot to select without moving stuff around...
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
Also, latest version I downloaded of 2.1.5, very stable. Fits totally for production.
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
Enormous Kudos.