(to lauramelissa)
I like so much the Wings description in http://sourceforge.net/projects/wings/:
Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.
Some points imo:
( a ) Wings is very beautiful and attractive to my eyes: a clean and customizable ui, focused in modelling. Some of the examples above are "sexy" but not so powerful and precise as Wings.
( b ) The idea of sketch 3d models seems good until the moment you need precision and control over the results. Personally i've already tried 3ptools lite and soon i've abandoned it: the video is cool, but i couldnt found its place in production.
( c ) About Sculptris (by the way, it could compete with zbrush essentially because it was free) and other digital sculpt app: Wings is a box modelling software. Anyway, probably you know this, the digital sculpt app products are sooooooooooo heavy that the only way to deal with them in animation tasks is to generate a displacement map that will be applied on a basic and light mesh (this one will be animated). So you will have to start sculpt on a base/light mesh or you will have to build one at the end (or retopology your model).The cinema4d take you shown above is about this, but that hand wasnt modelled with those tools.
( d ) i LOVE all the Wings "functions that require many clicks steps to execute". They are extremely precise and powerful. Once you try, you'll fall in love too.
( e ) Wings isnt a Nurbs modeller either a poly-by-poly one neither a spline one. It is for box modelling.
( f ) When you say Wings needs "more artist friendly" tools, the only thing i realize is: do you know some box modeller that is "more artist friendly"? I have the impression you are talking about sculpting softwares and about re-topology tools. I really dont know about box modelling softwares that are "more artist friendly".
I like so much the Wings description in http://sourceforge.net/projects/wings/:
Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.
Some points imo:
( a ) Wings is very beautiful and attractive to my eyes: a clean and customizable ui, focused in modelling. Some of the examples above are "sexy" but not so powerful and precise as Wings.
( b ) The idea of sketch 3d models seems good until the moment you need precision and control over the results. Personally i've already tried 3ptools lite and soon i've abandoned it: the video is cool, but i couldnt found its place in production.
( c ) About Sculptris (by the way, it could compete with zbrush essentially because it was free) and other digital sculpt app: Wings is a box modelling software. Anyway, probably you know this, the digital sculpt app products are sooooooooooo heavy that the only way to deal with them in animation tasks is to generate a displacement map that will be applied on a basic and light mesh (this one will be animated). So you will have to start sculpt on a base/light mesh or you will have to build one at the end (or retopology your model).The cinema4d take you shown above is about this, but that hand wasnt modelled with those tools.
( d ) i LOVE all the Wings "functions that require many clicks steps to execute". They are extremely precise and powerful. Once you try, you'll fall in love too.
( e ) Wings isnt a Nurbs modeller either a poly-by-poly one neither a spline one. It is for box modelling.
( f ) When you say Wings needs "more artist friendly" tools, the only thing i realize is: do you know some box modeller that is "more artist friendly"? I have the impression you are talking about sculpting softwares and about re-topology tools. I really dont know about box modelling softwares that are "more artist friendly".
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