09-13-2017, 09:08 PM
Ok. That is something it seems nobody had noticed before.
I don't think so. I tried many options an I couldn't find a workaround.
When UV mapping an object usually the best practice is do that when it's finished - that means - we are not to change its topology anyway and we are doing that if using Weld. Maybe Wings3D should to look for this kind of situation - I'm not sure how this work in other 3D apps.
I don't think so. I tried many options an I couldn't find a workaround.
When UV mapping an object usually the best practice is do that when it's finished - that means - we are not to change its topology anyway and we are doing that if using Weld. Maybe Wings3D should to look for this kind of situation - I'm not sure how this work in other 3D apps.