09-15-2017, 11:14 AM
Oh lord! I can't stop thinking about this issue.
I will take a look on this when I have time.
(09-13-2017, 11:13 PM)gap Wrote:I have to be wrong, otherwise we couldn't cut the mesh and create islands on AutoUV editor window.(09-13-2017, 10:17 PM)micheus Wrote: The "problem" is the UV map coordinates is a vertices attribute, not a material one. So, by welding you are removing one of the two matched vertices from a face (like in my sample) - I think that could be the problem (but I can be wrong)I see, it makes sense
I will take a look on this when I have time.