02-06-2013, 03:08 PM
(01-30-2013, 06:07 PM)boredom Wrote: Forgive me if I'm not understanding your problem correctly... Can't you UV map half the model (lose half the coordinates when you dissolve the mirror), duplicate it, flip and weld?
Sort of like manually mirroring the model, using duplication to generate the second half with UVs.
You definitely CAN do that, but lets say that you have to make slight revisions next week, and then a week later you notice a couple of polygons that could be reduced, and then a couple of days after that the animator comes back and tells you to add a couple of loops for better deformations.
etc. etc. etc.
I think that this Symmetry issue is less about the UV's and more about how symmetry is handled in Wings. Personally I'd prefer not to have to split my model in half every time I want to model symmetrically, this gets to be a pain when modelling with multi object structures, like ships, vehicles and buildings.
I would love an option that mirrors straight down origin. Any object, operation or function that takes place on one side is duplicated on the other.