02-06-2013, 04:02 PM
(02-06-2013, 03:15 PM)Geta-Ve Wrote: Just a side note, Sculptris in no way is competing with ZBrush. Considering that Pixologic now owns the program, and that ZBrush can do infinitely more than Sculptris.
Most consider it to be the demo version of ZBrush.
I find sculptris to be a 10000 X more intuitive that Zbrush. The whole 2.5d thing infuriates me.
Hmm. . . better weigh in on the topic.
I don't think there is any danger in sprucing up the ole wings GUI. I tend to like it the way it is but wouldn't mind if it was a little "sexier". I guess if I wanted it bad enough I'd mock something up and propose it but . . . priorities.
I tend to get frustrated at there being so much power in the brush/sculpting side of zbrush and yet wings chokes when you even get close to that many polygons. If wings could have the same . . . subdivision history that Zbrush has. . . that would be awesome. You should be able to model your character, subdivide it a few times. . . paint in a displacement map. . . go back to your root level of subdivision. . . make changes. . . go back up to the top. . . paint away. . . and when you are happy with the results save out the base mesh and then a displacement map. That doesn't seem like an impossible request. If it could be a "mode" you go into where you don't have any other modeling tools other than brushes that push in and pull out. Support some industry standards like PTEX. . .
My $0.02