My impression about CLICK / LAGS and newer 2.x line of Wings3d ...
I found the LAGS to be proportional in time (how long is the lag) to how large my model was in polygon count. This was extremely distressing to me ... but I continued to work around the lag (live with it). My strong feeling was that if the lag was indeed proportional in time to polygon count ... they bug was almost certainly in the Win3d itself ... rather than in some supporting library.
I may very well be talking about a separate or different bug.
On a separate note ... I miss playing with Wings3D. Too busy with work for the last year.
I found the LAGS to be proportional in time (how long is the lag) to how large my model was in polygon count. This was extremely distressing to me ... but I continued to work around the lag (live with it). My strong feeling was that if the lag was indeed proportional in time to polygon count ... they bug was almost certainly in the Win3d itself ... rather than in some supporting library.
I may very well be talking about a separate or different bug.
On a separate note ... I miss playing with Wings3D. Too busy with work for the last year.