01-18-2018, 11:59 AM
I was lucky enough to be the first 3D artist at our small game studio, so my choice was never questioned. I don't work with characters, as I don't have much experience with it, and do mostly environment/props anyway. The character people all use Maya though.
I do often wonder how much faster I could rig a character compared to Maya, if that rigging plugin had ever been completed.
It's cool to see other developers also prefer Wings3D!
I do often wonder how much faster I could rig a character compared to Maya, if that rigging plugin had ever been completed.
It's cool to see other developers also prefer Wings3D!