Attempt 2:
Export: W3D 1.5.4
Import: Blender 3D 2.78
Texture format: .png
Textures set internal
2 objects: cube(+UV and texture) and cylinder (+UV and texture) - both objects have 1 hidden face.
All Textures set internal
All object combined / Export
3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object
Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects
Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens
VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated.
All object combined / Export selected
3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object
Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects
Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens
VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated.
All objects separated / Export
3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object
Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects
Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens
VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated.
All object separated / Export selected
3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object
Collada (.dae) =>Objects imported. UV OK. No Textures. Hidden faces part of original objects
Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens
VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Ligtwave errors:
BR,
Hank
I'm pretty sure there are some Blender 3D followers who use W3D and export their work for render, so my test is small advice what's the best solution for the model. Either they use 1.5.x or 2.1.x
Hope to make some conclusion and give the advice.
BR, Hank
Export: W3D 1.5.4
Import: Blender 3D 2.78
Texture format: .png
Textures set internal
2 objects: cube(+UV and texture) and cylinder (+UV and texture) - both objects have 1 hidden face.
All Textures set internal
All object combined / Export
3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object
Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects
Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens
VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated.
All object combined / Export selected
3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object
Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects
Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens
VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated.
All objects separated / Export
3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object
Collada (.dae) => Objects imported. UV OK. No Textures. Hidden faces part of original objects
Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens
VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated.
All object separated / Export selected
3D Max (.3ds) => Object triangulated. UV from W3D match to Blender. Textures imported. Hidden faces part of all original object
Collada (.dae) =>Objects imported. UV OK. No Textures. Hidden faces part of original objects
Lightwave(.lwo) => Can't export. Error log. More details in attached print-screens
VRML (.wrl) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Wavefront (.obj) => Object and texture imported. UV and texture OK. Hidden objects are separated.
Ligtwave errors:
BR,
Hank
(01-16-2018, 11:21 AM)Nova Wrote: You can get around OBJ exporting hidden faces, by using an older version of wings. I'm using 2.0.4.
I'm pretty sure there are some Blender 3D followers who use W3D and export their work for render, so my test is small advice what's the best solution for the model. Either they use 1.5.x or 2.1.x
Hope to make some conclusion and give the advice.
BR, Hank
My gallery: marcone.pl