02-08-2013, 10:32 PM
Micheus,
Thanks for helping. That doesn't give me exactly what I need. I need to clarify what I need...
For w_default_Bronze_1 I need to get the following text added to the exported .xml file...
and for w_default_Bronze_2 I need " " (no text) added to the exported .xml file.
Below is what I am trying to get in my .xml file, although this may not be exactly what the final code needs to be.
Thanks,
oort
Thanks for helping. That doesn't give me exactly what I need. I need to clarify what I need...
For w_default_Bronze_1 I need to get the following text added to the exported .xml file...
Quote:<upper_layer sval="w_default_Bronze_2"/>
and for w_default_Bronze_2 I need " " (no text) added to the exported .xml file.
Below is what I am trying to get in my .xml file, although this may not be exactly what the final code needs to be.
Thanks,
oort
Quote: <diffuse_shader sval="w_default_Bronze_1"/>
<list_element>
<element sval="shader_node"/>
<name sval="w_default_Bronze_1"/>
<input sval="w_default_Bronze_1_mod"/>
<upper_layer sval="w_default_Bronze_2"/>
<mode ival="1"/>
<type sval="layer"/>
</list_element>
<list_element>
<element sval="shader_node"/>
<name sval="w_default_Bronze_1_mod"/>
<texco sval="uv"/>
<mapping sval="plain"/>
<texture sval="w_default_Bronze_1"/>
<type sval="texture_mapper"/>
<bump_strength fval="0.0"/>
</list_element>
<bump_shader sval="w_default_Bronze_2"/>
<list_element>
<element sval="shader_node"/>
<name sval="w_default_Bronze_2"/>
<input sval="w_default_Bronze_2_mod"/>
<mode ival="0"/>
<type sval="layer"/>
</list_element>
<list_element>
<element sval="shader_node"/>
<name sval="w_default_Bronze_2_mod"/>
<texco sval="uv"/>
<mapping sval="plain"/>
<texture sval="w_default_Bronze_2"/>
<type sval="texture_mapper"/>
<bump_strength fval="5.000"/>
</list_element>
</material>