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Wings 3D Development Forum Wings 3D Design & Development v
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Wings Materials

 
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Wings Materials

dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#1
03-22-2018, 10:33 AM
I have implemented GL transfer format (gltf,glb) importer and exporter for the
next release.

And I noticed their (new) Brdf materials settings.

Basically they are using only 4 (5 with alpha) parameters
Diffuse: RGB basic color
Metalness: 0.0 - 1.0 where 0.0 non metal and 1 is a metal.
Roughness: 0.0 - 1.0 Very 0.0 is very smooth and 1.0 is a rough material.
Emission: RGB for lighting parts.

So I have read up on it, many are using the same parameters, Disney(pixar/renderman) and Unreal for example.

I think this simplifies the material construction and want to change
the current "OpenGL" material dialog, and I can make "light" shaders look
closer to what they would look like in a game engine or renderer.

Opinions?
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Messages In This Thread
Wings Materials - by dgud - 03-22-2018, 10:33 AM
RE: Wings Materials - by micheus - 03-22-2018, 02:59 PM
RE: Wings Materials - by Asticles - 03-22-2018, 03:44 PM
RE: Wings Materials - by dgud - 03-22-2018, 08:56 PM
RE: Wings Materials - by Asticles - 03-23-2018, 08:39 AM
RE: Wings Materials - by Nova - 09-25-2018, 03:34 PM
RE: Wings Materials - by slight - 03-29-2019, 03:44 PM
RE: Wings Materials - by micheus - 03-30-2019, 02:13 AM
RE: Wings Materials - by slight - 03-30-2019, 07:39 AM
RE: Wings Materials - by micheus - 03-30-2019, 10:00 AM
RE: Wings Materials - by slight - 03-30-2019, 12:06 PM
RE: Wings Materials - by micheus - 03-30-2019, 08:15 PM

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