• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Design & Development v
« Previous 1 2 3 4 5 6 … 11 Next »
Wings Materials

 
  • 0 Vote(s) - 0 Average
Wings Materials

dgud
Offline

Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#4
03-22-2018, 08:56 PM
Specular will be calculated from Diffuse (Albedo) and metallic parameter, from (Unreal) there own paper they have said they will remove the specular property but kept if for now because their latest game already used it so they couldn't remove it.

My intention was keep hemilight as it is in 2.1.6, and do a simple PBR without background or maybe with a default prebuilt environment, for camera light or scene lights.
Will see how much work I have time to do?
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
Wings Materials - by dgud - 03-22-2018, 10:33 AM
RE: Wings Materials - by micheus - 03-22-2018, 02:59 PM
RE: Wings Materials - by Asticles - 03-22-2018, 03:44 PM
RE: Wings Materials - by dgud - 03-22-2018, 08:56 PM
RE: Wings Materials - by Asticles - 03-23-2018, 08:39 AM
RE: Wings Materials - by Nova - 09-25-2018, 03:34 PM
RE: Wings Materials - by slight - 03-29-2019, 03:44 PM
RE: Wings Materials - by micheus - 03-30-2019, 02:13 AM
RE: Wings Materials - by slight - 03-30-2019, 07:39 AM
RE: Wings Materials - by micheus - 03-30-2019, 10:00 AM
RE: Wings Materials - by slight - 03-30-2019, 12:06 PM
RE: Wings Materials - by micheus - 03-30-2019, 08:15 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode