03-22-2018, 08:56 PM
Specular will be calculated from Diffuse (Albedo) and metallic parameter, from (Unreal) there own paper they have said they will remove the specular property but kept if for now because their latest game already used it so they couldn't remove it.
My intention was keep hemilight as it is in 2.1.6, and do a simple PBR without background or maybe with a default prebuilt environment, for camera light or scene lights.
Will see how much work I have time to do?
My intention was keep hemilight as it is in 2.1.6, and do a simple PBR without background or maybe with a default prebuilt environment, for camera light or scene lights.
Will see how much work I have time to do?