04-10-2018, 08:01 AM
I subscribe sandman.
I often design low-poly robot model, and boolean are very useful for that... furthermore, I print PLA mold to make the finished product in epoxy resin, so I need the subtraction like air.
Just a question: why not using the same manifold lab approach? I mean, use the same external library to make the intersection?
Or translate the library in Erlang?
I'm a big big fan of wings 3d, it's lightspeed compared to blender.
I'd like to contribute to the project, I have quite good skills like programmer, even if I'm involved only in businnes software (it's my work) but I sometimes play with 3d library (panda, irrlicht, urho3d, javafx 3d)..
If wigs3d project leader has some idea to use my good will, I would be happy!
I often design low-poly robot model, and boolean are very useful for that... furthermore, I print PLA mold to make the finished product in epoxy resin, so I need the subtraction like air.
Just a question: why not using the same manifold lab approach? I mean, use the same external library to make the intersection?
Or translate the library in Erlang?
I'm a big big fan of wings 3d, it's lightspeed compared to blender.
I'd like to contribute to the project, I have quite good skills like programmer, even if I'm involved only in businnes software (it's my work) but I sometimes play with 3d library (panda, irrlicht, urho3d, javafx 3d)..
If wigs3d project leader has some idea to use my good will, I would be happy!