(02-15-2013, 08:51 PM)Wegg Wrote: Does this plugin support image files with higher bit depths to avoid the stair stepping that I am seeing in your test renders?That "step" came from the fact of the color gradient be applied to each vertex when the Wings3d object is created at the end.
You should noticed that in preview mode you don't see this "problem" because I'm not using a Wings object as any other primitive preview - I draw it by my self (it's an other reason why it is relativity fast).
When I finish it, we probably will be capable to generate an UV map using the original source image - this should result in better real render (that one is only a shader view of Wings3d)
[edit] Explaning better about what you asked...
For the gray-scale it doesn't matter:
"Even with true color, monochromatic images, which are restricted to 256 levels, owing to their single channel, can sometimes still reveal visible banding artifacts." (ref. Wikedia - 2.4 True color (24-bit))
But, the plugin is prepared to work with Rainbow color schema (HUE) used by some GIS software (e.g. Micro DEM).
Look at this image:
You can see the Height was set to a huge value in order we get the 3d aspect that our eyes seem to get from the image - looks like we could get better result by using this kind of image, but it's not usual.
There were some aspects about it already discussed in the original thread at the old forum - here the link just in case it interest you.
This plugin is far to be a perfect terrain builder, mainly if someone is looking for realism. But, it brought me a lot of knowledge about how some things works inside Wings - it's a laboratory.